Sporkhack public BETA Server

This is the home public server of SporkHack, a Nethack 3.4.3 variant with a number of changes.
The current version is 0.6.3.

As of 12/4/2011, active development on Sporkhack has been formally suspended; real-life concerns have taken priority for the developers.
The svn repository and public server will remain available; there are no plans to take either down.


To play, simply telnet to sporkhack.com, create an account, and select 'p'lay.
For discussion and up-to-the-minute info on changes, come join us on #sporkhack at irc.freenode.net, or go to this client page to jump right in.
If you want to connect via SSH, use this ssh key and the user name "spork". There is no password; it goes directly to the main menu.

Major changes will happen no more frequently than every Sunday night.
I will try to avoid breaking save compatibility whenever possible, but I can't make any guarantees. I _can_ avoid doing so more frequently than once a week, however; and when I do, Sunday nights will be it, UNLESS... there is a critical bug somewhere. Those I will fix as soon as I find 'em, because I can't really have game crashes, the potential to start unwinnable games, etc.
Please report all bugs to spork@sporkhack.com.

What is this all about, anyway? Read the design concept...

An installer containing Windows binaries is now available!
These binaries were last compiled on 8/29/10, and can be downloaded from here.
The latest bleeding-edge patch itself can be downloaded here.
This is a diff against the 3.4.3 vanilla source.
You can also (as of 6/30/08) access the bleeding-edge code via anonymous svn from svn://sporkhack.com/nh. There is no guarantee of stability -- be warned :)

The High Score List for sporkhack.com is now available.
The Most Common Wishes on sporkhack.com...

If you need to reference it, the default rcfile that new accounts receive can be viewed here.
*** If you don't see a particular change you're looking for, you can consult the changelog archive. ***

Changelog so far...

8/29:

5/2:

4/29:

4/25:

4/24:

4/23:

4/21:

4/11:

4/10:

4/9:

4/8:

4/6:

4/5:

4/4:

4/3:

4/2:

3/31:

3/30:

3/29:

3/28:

3/27:

3/24:

3/23:

3/21:

3/15:

3/7:

2/7:

Things that will never be implemented: here

Not yet Implemented...(partial "ideas list")

Cloaks have a chance of protecting items in inventory based on the cloak's natural (ie. non-enchantment) AC.
Rebalance spell schools completely and make sure spell skills matter more
nets and/or "web" spell
Key patch (make #force matter)
Amulet of zombification
little red wagon
#chat to hostiles makes threats

(Rax's ideas below this line; blame Rax, LOL Rax.)

"Rock me, Asmodeus!": YAFM if you petrify Asmodeus
milky potions shouldn't be vegan!: it's good to make people pay attention
wumpodes/octopodes: pluralize these words "correctly"
random generation of ; on watery levels like Medusa

Alignment Spoiler

The original Less Boring Knight Patch
The original Less Boring Caveman Patch

A big "thank you" to runcible and raxvulpine from #nethack, who both helped immeasurably by being a sounding board and sanity check for all my crazy ideas during April and May. :)

If you would like to contact me about SporkHack, please send mail to this address.